The world map is split in two sections, considered 'early game' and 'late game'. Dungeon floors are furthermore heavily interconnected.
Villages and Temples Edit
|Western Passage||World Map (early)|
|Fair||World Map (early), Portal Room (hidden), Pit of Death|
|Soury Village||World Map (early), Secret Jail (hidden), Blue Robes (hidden)|
|Wood Cabin||World Map (early)|
|Subterranean Dwarves||Smothering Caves, Subterranean Temple|
|Subterranean Temple||Subterranean Dwarves|
|Goblin Village||Lower Caves (sometimes), Smothering Caves (sometimes)|
|Blue Robes||Soury Village (hidden), Smothering Caves (blocked)|
|Temple of Silence||Smothering Caves, Prison, Doors Area (hidden)|
|Small Room||Smothering Caves (sometimes), Pit of Death (sometimes|
Dungeons are hostile sections mostly consisting of multiple floors. Dungeons have complex interconnections formed by procedural generation. Therefore, connections to other locations within these dungeons appear on random floors, and sometimes in random dungeons altogether.
|Smothering Caves||World Map, Blue Robes (blocked), Temple of Silence, Subterranean Dwarves, Goblin Village (sometimes), Small Room (sometimes), Loot Cave (locked), Swampy Caves, Lower Caves, Pit of Death||6|