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Difficulty: Normal

I have not used this character (yet). He has low HP (128), but primarily uses his servant for attacking enemies who has much higher health.

 Starting Stats Edit

These are the stats this character starts with. The Training column shows the range of the randomly determined value the stat increases with when it is chosen during leveling. The max. column shows the maximum value for this stat.

Stat Value Training Max.
Health
Movement Delay
Attack Delay
Attack Damage
View Radius
Dodge Chance

Starting Resistances Edit

The starting resistances for this character. The Invis. column is for "Harder to turn invisible", which is the failure chance (in percentage) on going invisible. The heal column is for "Health growth inhibition", which is the percentage reduction of effect on any source of healing.

Conf. Elec. Evil Acid Pois. Cold Fire Invis.1 Heal2

Advantages and Disadvantages Edit

The Lord has the following advantages and disadvantages:

  • ++ Your loyal servant who guards and heals you
  • + Very rich. Your purse holds gold, silver, and resurrection pebbles
  • - Nobility: he has a disdain for fights and experience from them
  • - The lord was brought up in luxury and can't fight

Passive Bonuses and Penalties Edit

The Lord has no bonuses to stats. He gains fewer XP by an unknown percentage, which can be overcome by picking a particular talent. Not being able to fight means that the Lord has reduced stats for fighting, and cannot train them as well as other characters can.

Servant Edit

Your servant, Pat, is a companion you start with at the beginning of the game. You can give him equipment, as well as (limited) battle commands. He is fairly strong with high HP and a decent attack power, but he carries no weapons at the start of the game. Pat has the ability to steal from enemies, and apparently the ability to heal you as well (untested).

Talents Edit

Talents can be trained once every 5 levels.

Talent Description
Evil Resistance grows easier Gain evil resistance.
XP grows 30% easier Increase the amount of XP gained
Consuming enemies is more efficient Get more resistances from eating enemy hearts
Magic corruption of weapons is twice weaker The corrupting effects applied by weapons are cut in half
Full poison resistance Gain 100 poison resistance.
Less XP growth, more HP Gain more HP (when healing), but incur a penalty on the amount of XP gained